Right. I need to rant.
I was at a friend's place last week and they had Sonic 2 running on a 65 inch 4K OLED through a Mega Drive Mini. Pixel-perfect upscaling, HDR, the works. It looked absolutely horrible. Jagged pixels the size of my thumbnail. No scanlines. No phosphor glow. No bloom on the whites. Just cold, clinical, brutally exposed sprites that were never meant to be seen that way.
These games were designed on and for CRT televisions. The scanline gaps are not a flaw — they are part of the visual language. Streets of Rage 2's colours bleed into each other in a way that looks painterly on a CRT and looks like a spreadsheet on a modern display.
I have a Sony PVM in my setup and I refuse to apologise for it. Yes it weighs 40kg. Yes my wife has commented on it several times. The point stands.
For those of you playing retro games on modern TVs — have you tried a CRT? And for those of you who have made peace with modern displays, what upscaling solution are you using? I know the MiSTer FPGA crowd swears by scanline shaders but I remain unconvinced.